Submitted by Mathieu Helie on Sun, 09/14/2008 - 21:22, last updated Sun, 04/08/2012 - 23:13
There are two methods for producing fractal geometry. The first method, the decomposition, is the most easily understood. In a decomposition we apply an algorithm that breaks up the geometry of some starting point into several parts. We then re-apply this algorithm to the smaller parts created, obtain many more, even smaller parts, and continue this reiteration until we have reached the complexity limit at the smallest scale of object we can possibly make. This is how an architectural design proceeds because it reflects the way that building proceeds.
Interesting observations, and in general I agree. However, I would add that another powerful part of this film is the dystopian idea that in a "dis-aggregated" world of suburban limbo, violent death is inevitable, and often emerges out of sheer boredom.
Thank you Mathieu.. I find myself lucky to come across your articles recently when i really needed knowledge about theory of emerging cities..
Its my master's project and I was going through few references when I came across this particularly..
I've been keeping your blog as a personal reference in the last two years and I'd like to congratulate and to thank you. It seems we have close interests... I was wondering if you know "The Self-Organizing Universe" by Eric Jantsch.
I appreciate the content on complexity, but I think many of the initial presumptions are unfounded, assumed, or contended. For example, when shall we assume that cities became "a normal, ordinary aspect of civilized living"?