I hate sidewalks.
When I arrived in Paris the first shock I felt was how much space there was for people to move around. Even on boulevards with little pedestrian traffic, such as Boulevard Port-Royal, space is divided equally between pedestrian standing room, in other words place, and roads for vehicles. How many modern cities offer this kind of abundance? While, like all tourists, I loved the boulevards in Paris, I also became familiar enough with the city to find out that I disliked the little streets that branched off them. At first I thought that it was their boring, ordinary architecture and emptiness, but there were some exceptions. The pedestrian streets of the Marais and Latin Quarter were full of people and shops, which I assumed was exceptional due to their historic value. (Google Street View of a typical ordinary street of Paris.)
Late last fall I returned to Montreal sufficiently alienated from it to be once again shocked by the contrast in street design. All I felt upon stepping out on the street was terrified and exposed. The snow and ice of winter only made the experience more dangerous. Despite the streets being wider than those of Paris, I am required to walk on narrow strips of concrete, where any slip or missed step would cause me to tumble into a road where a passing car would undoubtedly decapitate me. (In fact a few Montreal pedestrians were horrifically killed this winter.) Any contact with another pedestrian involves invading their personal space and requires that someone yield to the other. This means you cannot walk side-by-side with another person, taking away all the pleasure of walking. And out in the suburbs, there isn’t even the luxury of a concrete strip to stand on. Little wonder that no one wants to walk anywhere. Thinking back, I realized why I hated Paris’ little streets: they forced me onto the sidewalk to make space for a road and car parking lane. There was no perspective from which to appreciate them because there was not even standing room in them.
A picture of an early 19th century street scene shows that sidewalks were just a setback between the building and the street, a boundary to create a transition space between place and building. No one was expected to actually walk on them. The entire surface of the street belonged to pedestrians and vehicles equally. As a poor inhabitant of the late modern city, the street widenings and enormous open places of the 19th century appear to be unbelievable public luxury. There was an abundance of place even in the narrow medieval streets compared to what we enjoy in the modern city. Freedom of movement between one building to another was total. There were no obstacles, street furniture, traffic control devices of any kind. The final effect, in the pictures above, is of an enormous place with randomly configured boundaries, even bigger than those in our modern suburban sprawl. Why is this not a cause of anxiety the way that modern sprawl is? Why does it appear so orderly despite the randomness?
There is no clear explanation in either the historical literature or classical design treatises as to what makes a place. The reason for that I suspect is that place was simply the default state of things. Maps of fortified towns during the renaissance show that many of them were just a completely open surface with a few randomly placed buildings. Towns started out as open land upon which you could do just about anything you wanted, including constructing buildings. Over a long time, with the building density increasing, it became necessary to keep streets open by imposing limits on how close new buildings could be from others, in effect defining a lower bound on the width of the street. But the street was not really something created, it was something that was preserved, the way blood vessels are voids between cell tissues. It was the combination of building randomness and circulation feedback that created the organic pattern of streets. In a traditional city then the problem was never about creating place, but about preventing too much of it from being consumed that the system became unworkable. When circulation problems arose anyway in the early 19th century, the solution was to remove buildings in congested areas and create more place. And so this is how Paris got its fractal pattern of streets: randomness, constraints, and feedback.
The pictures change around the turn of the 20th century, when mechanized vehicles start to take over the street. At this point pedestrians are being crowded out of their place and forced onto the sidewalks. The process may have been so gradual that hardly anyone noticed, but this seems to be what happened. The urbanists and architects of the early 20th century were right to denounce the congestion of the modern city. But what we see from the picture above is that the place occupied by vehicles is far less crowded than the space used by pedestrians. The crowding was purely artificial, the result of a process that no one may have been aware of.
The introduction of the automobile then made things even more unbearable, but at this point European and American cities took two opposite turns. While the streetcar moved at the leisurely pace of the horse-drawn coach, the automobile’s purpose was to go fast and cover distances that were beforehand too far. This could not be done in the congestion of the traditional street and required the production of an entirely new system of circulation, what later came to be called traffic engineering. American cities gleefully ripped up the streetcar tracks to make way for the new road system, literally driving place to the margins and choking main streets into economic starvation. In Europe the old tradition of place-preservation was applied and the new roads were only subtracted from place at a bare minimum, leaving about half of it left. That is how Boulevard Port-Royal remains so roomy for pedestrians, because there was no need to remove any more of it. And it is also why the design of Piccadilly Circus in London is so complex, balancing both traffic engineering and existing place improvements such as subway exits and fountains. By default, anything that doesn’t need to be traffic engineered is left to place.
Even the problem of providing parking space can beautifully be solved by grouping parking into blocks surrounded by place. Here is a parking block in old Montreal. The dogma in parking planning has been that either the parking lot must be between the building and the road, such that customers and visitors will easily see how to park and won’t keep on driving right home, or the new dogma that parking lots must be hidden behind buildings because they are ugly and destroy urban space. Here however the parking is neither between the building and the street or behind the building, but across the street from the building. And it turns out to be unobtrusive, leaves plenty of open space to provide light and fresh air, and lets anyone walk right up to any building without having to cross a no man’s land of vehicle storage.
In modern cities the process of place subtraction has been completely abolished. A modern urban development begins from a road and the road is extended through a parking lot to the entrance of the building. This was not the original modernist plan. Although the free-form street was supposed to be segregated into different pedestrian and automobile paths that would never intersect, the space set aside for pedestrians was gradually abandoned and removed entirely for various reasons, notably poor design and safety issues (as documented by Jane Jacobs). Place removed, all that remained of the modernist process of urbanization was the road hierarchy. Sprawl was born out of this mutation. Any available land that is not a building footprint is filled out with parking space or ornamental landscaping of fake nature. There is no land left over to place, although there is a sidewalk along the road.
Various movements to “reclaim the street” have sprung up in both Europe and America, sometimes going to zealous excesses (blocking Paris’ périphérique beltway). They have mostly focused their efforts in traditional urban centers, with the latest victories being the proposal to close off part of Times Square to yellow taxicabs and other vehicles. Top traffic engineers like the late Hans Monderman have figured out that traffic flow is best when it’s de-engineered, recreating place for better traffic flow at intersections. But what if we tried to reclaim place in suburban sprawl? What would it look like? Although buildings are huge, randomly situated and separated by wide gulfs of space, that really did not appear to be a problem in the pictures above of 19th century cities. Let’s try an experiment and assume that suburban sprawl has the same structure as a place-based city, then reintroduce road and parking lots within place, as was done in Europe.
The example I will use is the area of the Target store in Cupertino, California, just down the road from the headquarters of Apple Computers within the world’s richest sprawlopolis, Silicon Valley. I selected this site because the good people of Apple deserve to have a nice place to call home, and the biggest concentration of wealth in North America should have some kind of place to identify with.
This is our starting point. I bet you think it’s hopeless. If I didn’t come in equipped with a process to create a place I would have walked away (driven away more likely). But from what we know of how place was formed in traditional cities it turns out to be really simple to build a place there. First we have to remove everything that isn’t a building and leave it as open space, the foundation for a place. Second, we draw a boundary around the buildings. Third, we reconnect the roads. Fourth, we add the parking blocks that the stores need to attract customers. And finally we spruce the place up with trees and other street furniture. The result doesn’t look that bad.
Without having to demolish any of the buildings we have made a place out of what was a tragic cluster of sprawl. At this point people are going to say that there probably isn’t enough parking, or the roads might not be sufficient to accommodate the traffic, but the great thing about a place subtraction process is that you always have some space in reserve to fix unforeseen problems. So instead of building parking spaces in strangulating numbers, you can just convert place to parking lots as they become necessary. If it turns out that the parking is just right, you can build more buildings there and turn it into a little downtown. Of course as you do so density increases and open space disappears. It’s a trade-off, but it’s one that we have deprived ourselves of by insisting in our planning codes that everything be done right at the start, which means that we have too much of everything and nothing left over for people. The biggest myth about sprawl is that it is low-density. In fact it is much too dense, every bit of space used for cars or buildings, which is why people are always complaining about wanting more open space.
French author Marc Augé launched the study of the non-place, ultimately describing it as a space where meeting others is impossible. Place, an emergent product of traditional urbanization, was always simply taken for granted. It has taken enormous intellectual effort, after a complete elimination of place, to understand what exactly was lost and how. It will take a reconstruction of cities just as massive and a paradigm shift in the practice of traffic engineering to restore it. Until then whenever I am in a modern city I will stay in the car. As much as I love walking in town, I am not going to lose my life for it.
Reference
The Geography of Nowhere by James Howard Kunstler, always a classic.
A video series of Hans Monderman showing his work creating places in “engineered, technocratic” new towns of Holland. And here is an introduction to shared space.
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A conversation about the geometry of nowhere
In response to my last article, Bruce Liedstrand of Community Design Strategies in Paris writes,
Enclosure creates a room, but it’s not sufficient to create a place. You can see this in Paris, where some of the best places in the city are not enclosed, for example along the Seine, or the Luxembourg garden. And the most enclosed places, like Place Vendôme, are not very interesting.
To get a good understanding of the relative impact of enclosure and open space on place, all we have to do is take a long walk along the axe historique. Start at Place de la Concorde, which was about 50% sidewalk 50% free space when it was created and is not enclosed. All the free space was converted to road and now it is perilous to get across, but still a place. Walk down to Rond-Point de l’Élysée through a wood with substantial open space to walk across. I don’t know if that counts as enclosure, but it’s a good place. Then you have the model of place, the Avenue des Champs-Élysées with its straight-aligned buildings, that is also a place with 50% sidewalk and 50% road. And it is a major road, 10 lanes of traffic, but that doesn’t really interfere with it as a place because there is little reason to cross the road, and it can be done in two steps thanks to traffic islands.
Once you’re up the hill and you go across the monster Place de l’Étoile (horrible place, all cars driving maniacally so that pedestrians have to cross in underground passages), you end up on Avenue de la Grande Armée, which is morphologically identical to the previous avenue except that some of its space is taken by parking lots. That means the ratio of sidewalk to road is much less than 50/50. It’s also much less crowded and much less attractive than the previous avenue, but it still works.
After you get across Porte Maillot to Avenue Charles de Gaulle in Neuilly, then you find the same buildings with the same alignments and the same enclosure as the two previous avenues, except this time the space has been traffic-engineered to hell, combined with speed cameras to dissuade speeding. What space there was on Grande Armée has been cut even further, and the result is a dead street on what is a major business center of the city.
Finally cross the bridge and climb your way up to the Parvis de La Défense, where you will find that the buildings are modern and completely random, but the space is fully open to people and always full of people. (Even on Sundays!) I interviewed the master planner for the northern expansion, and he said the developer of La Défense did not agree to build the 25m wide pedestrian bridge he had designed to connect the site to the main place. After their small “passerelle” failed they backed down and built the full bridge, and it works, always full of people.
So there you have it, the closest thing to a controlled experiment on place and enclosure. Enclosure turns out to be irrelevant.
Have a nice walk.
La Défense is a business place, and it works at what it is. But compared to Avenue Charles de Gaulle, which is another business place, and which has the same architecture and alignments as the rest of Paris, it is a much better place.
Can you say this is not a good place?
Look at all the people. They’re not locked up in their offices. The neighborhood is set up so you can go straight to your office to the metro using tunnels, but when I was there I always preferred taking a detour on the surface. Take my word for it, people even go there on the weekends to teach their kids how to ride bikes and roller-skate. They don’t care that the buildings aren’t aligned.
What I am asking with my article is how can we reduce and remove sprawl without going through an expensive process of total demolition for which we won’t have the money anymore? We don’t have the choice of your small neighborhood park. A place and a park are very different things anyway. Cities existed for centuries without parks, but never without place. If we reintroduce place in sprawl cities, that means shops that rely on place to survive don’t have to open up in the mall anymore, they can do business anywhere because the entire city is a mall (one of the first things I realized about Paris). Then your city starts to grow around place instead of around roads, and people have a reason to linger.
I didn’t redesign the Target store, I left it there as a necessity of the context, and the people at La Défense aren’t looking at the buildings. They’re a necessary part of the décor, but they’re not the reason people use the place, or any place.La Défense became a success, despite everyone’s intent, because economic conditions forced the developers to break the master plan and allow any random building to be built. Had they not done so it would be exactly like Empire State Plaza in Albany. The difference between the two is not architectural, it is socio-economic.
You do not need to remove cars to make a good place, you only need to remove the exclusivity for cars. What makes a good place is total freedom of movement for everyone, including the freedom to stop and linger. You can’t do that in traffic engineered space because you are confined between very narrow limits. They tell you how fast to go, when to stop, where to turn, it’s a nightmare, but one that we put up with to go fast.
Deserts can make a good place, although there is not much desert urbanization. (Desert driving is a lot of fun nevertheless.) Open space alone does not make a place, you also need people there, and the reason that people go through any place is to participate in and generate social and economic networks. This was not done at Empire State Plaza but was done at La Défense.
The issue is at core about freedom. How much freedom of movement do I enjoy, how much freedom to grow and build do I enjoy? In a place you can walk anywhere and build anything anywhere, or just occupy the space to conduct some activity like playing hockey or learning to ride a bike. That creates networks and attracts people. In sprawl the entire space is traffic engineered. To move around you are practically on a conveyor belt, offered only a linear path, delimited speed and a select few choices. You can’t build anything because of the zoning. The choices available to you have been selected by the traffic engineers and the planners, and they only fit their model of what they want you to do. There is no creativity possible to invent your own journey. A famous game designer once said “a game is a series of interesting choices.” What kind of choices does sprawl offer?
The one place in sprawl where people are given a shred of creativity is the mall, and that’s how people who live in sprawl spend their free time. You can go there and just hang out, inventing an activity from nothing. It’s all the place they have left.